STAR assessments are the most widely used assessments in K12 schools—for a reason.
STAR assessments provide the most valid, reliable, actionable data in the least amount of testing time—usually 20 minutes or less. That empowers educators to focus on what matters most—individualizing instruction to accelerate learning for all students.
IXL is an immersive K-12 learning experience that provides comprehensive, standards-aligned content for math, language arts, science, and social studies.
Practice that feels like play
Practice makes perfect, and IXL practice makes learning fun! With thousands of topics in math, language arts, science, and social studies, there's always something new to explore. IXL sets a new standard for online learning, offering unlimited algorithmically generated questions, real-time analytical reports, and dynamic scoring to encourage mastery. Released in 2007, it has since become the world's most popular subscription-based learning site for pre-K to high school. With more than 6,000 unique and challenging skills to master, IXL offers a dynamic and enjoyable environment suitable for any learning style. Students who use IXL are succeeding like never before.
Khan Academy offers practice exercises, instructional videos, and a personalized learning dashboard that empower learners to study at their own pace in and outside of the classroom. Khan Academy tackles math, science, computer programming, history, art history, economics, and more. Khan Academy's math missions guide learners from kindergarten to calculus using state-of-the-art, adaptive technology that identifies strengths and learning gaps. Khan Academy have also partnered with institutions like NASA, The Museum of Modern Art, The California Academy of Sciences, and MIT to offer specialized content.
BrainPOP & BrainPOP Jr.
In classrooms, on mobile devices, and at home, BrainPOP engages students through animated movies, learning games, interactive quizzes, primary source activities, concept mapping, and more. BrainPOP's award-winning resources include BrainPOP Jr. (K-3), BrainPOP, BrainPOP Español, and, for English language learners, BrainPOP ESL. They cover topics within Science, Math, Social Studies, English Language Arts, Technology, Engineering, Arts, Music, Health, Reading, and Writing. Our content is carefully mapped to the Common Core, aligned to academic standards, and searchable with online Standards Tool.
BrainPOP can be used in traditional, blended, and "flipped" learning settings, supporting individual, team, and whole-class learning. At school and in more informal learning environments, our characters help introduce new topics and illustrate complex concepts. BrainPOP is also an ideal fit for mobile learning and BYOD classrooms: BrainPOP site is optimized for mobile browsers, and our educational apps - available on all major platforms - have been downloaded millions of times, and lauded in countless reviews.
Reading A-Z is among the family of Learning A-Z websites providing affordable, online curriculum resources.
Because it is delivered over the Internet, Reading A-Z is a constantly changing program. Each month, Reading A-Z adds new books, lesson plans, and other resources, thus continually expanding its wealth of materials.
The website has more than 2,500 downloadable books (including English, Spanish, and French versions) and thousands of teaching and learning materials.
In addition to the K-6 market, Reading A-Z materials have found widespread use at a range of grade levels in special education and special needs, remedial reading, ESL, and ELL.
Flocabulary is an online library of educational hip-hop songs and videos for grades K-12. Over 35,000 schools use Flocabulary to engage and inspire students. Our team of artists and educators is not only committed to raising test scores, but also to fostering a love of learning in every child.
Code.org® is a non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented students of color. Code.org's vision is that every student in every school should have the opportunity to learn computer science. Code.org believes computer science should be part of core curriculum, alongside other courses such as biology, chemistry or algebra.
Code.org increases diversity in computer science by reaching students of all backgrounds where they are - at their skill-level, in their schools, and in ways that inspire them to keep learning.
Tynker is an online platform that easily and successfully teaches students how to code through the activities they already love: games and stories. Students learn the fundamentals of programming and design through Tynker's intuitive visual programming language without the frustrations of traditional syntax.
Tynker is a complete learning system that teaches kids to code. Kids begin experimenting with visual blocks, then progress to text-based coding as they design games, build apps, and make incredible projects.
Tynker's goal is to provide every child with a solid foundation in STEM (Science, Technology, Engineering and Math) thinking abilities to prepare them for 21st century degrees and careers.